Slack is a relatively simple chat application with a powerfully complex set of capabilities. Case in point: Bertrand Fan’s “Slack on a SNES” project, in which the Slack engineer figured out how to load messages from a custom channel into a 1995 Nintendo game by way of a spoofed satellite transmission.
BS-X: The Story of The Town Whose Name Was Stolen was a SNES game that shipped with an accessory called the Satellaview, which was a modem peripheral for the Super Famicom (the Japanese SNES) that allowed it to receive data transmissions much in the way games are now frequently updated over the internet. Back then, however, you had to wait for Nintendo to beam some data to you. Also, the set up looked wildly complicated: