Monster Hunter World is a glorious, long overdue overhaul of one of my favorite video game series of all time. It preserves almost everything that makes its unique blend of skill-based combat and obsessive loot collection so satisfying and addictive, while streamlining many of its most inscrutable systems. It’s exactly what I wanted it to be.
All of these changes represent a serious attempt by Capcom to make the series appeal to players in the West. While it’s made token efforts in this regard before, Monster Hunter World is a total revamp designed to attract new players outside its traditional base of Japan, which has proven tough in the past. But far from dumbing Monster Hunter down for a mainstream global audience, Capcom has shown...