Time hopping in Berlin usually means queuing several hours for a club, only to magically find yourself either right back at the end of the line, or else waking up on the U-Bahn three days later with tinnitus and currywurst spilled down your Acronym jacket. Not so in cyberpunk tactics game All Walls Must Fall. Here time travel means dodging bullets, reversing flubbed hacking, and replaying that conversation you had with the bouncer that got you booted to the curb. “A bloody good time-troubling tactical shooter,” decreed Adam Smith (RPS in Peace) in his review. Well, now it’s a bloody free time-troubling tactical shooter. Take that, Monday!