Добавить новость

Баттл Диджеев в Санкт-Петербурге: Северо-Западные Таланты на Сцене

Восточный треугольник. Как Трамп хочет вбить клин между Россией и Китаем

Поставил спектакль, преподавал и писал музыку: малоизвестные факты об архитекторе Симбирска Феофане Вольсове

Судзуки пообщается с премьером Японии, чтобы он ответил на сигнал Путина



Новости сегодня

Новости от TheMoneytizer

Activision secretly experimented on 50% of Call of Duty players by 'decreasing' skill-based matchmaking, and determined players like SBMM even if they don't know it

If you ever find yourself in the middle of an argument about Call of Duty and want to toss a tank of gasoline on the fire, recite these four letters in order: S-B-M-M. Skill-based matchmaking is the invisible system by which Call of Duty, as well as most modern multiplayer games, match you with similarly-skilled players so that every matchup is as fair as possible.

Sounds like a win-win for all involved, but there's a legitimate argument against a matchmaker that only cares about high competition. A faction of Call of Duty players argue that it's not fun to always have to "sweat" so hard in an FPS that most people play casually, and believe a random matching system could accommodate a wider range of experiences—matches where sometimes you're way better than your opponents, and sometimes you get totally destroyed. Notably, the free-to-play CoD alternative XDefiant has no SBMM.

Activision has historically stayed on the sidelines during these debates, but that changed earlier this year when the publisher finally lifted the veil on how matchmaking works in every modern Call of Duty game, and explaining its reasoning for choosing SBMM. Building on that, today the company published the first of a series of white papers diving deep (and I mean terminology tables and multi-format graphs deep) on matchmaking.

The new paper, a 25-page document titled "The Role of Skill In Matchmaking," is as impressive as it is jarring. On one hand, it's a little funny that Activision is treating the topic with tact and seriousness, posing such questions as "What is Skill?" and mapping "kills per minute" and "skill buckets" on graphs, when we all know that naysayers will probably just say "SBMM still trash lmao" and move on. But it's also a wild document for a videogame: I don't think we've ever seen a major studio go this in-depth on the intricate criteria and details that its algorithm uses to judge us.

Some of this ground has been covered before. We finally learned for sure back in April that Call of Duty's matchmaker, above all else, values finding matches quickly over ensuring it's perfectly balanced. What players might find most interesting is the discovery that Activision ran a secret test to see what CoD would be like with less SBMM (but not none). Those sneaky devils.

The experiment ran in Modern Warfare 3 in early 2024. Discreetly, Activision toned down the "skill" in skill-based matchmaking for 50% of the North American MW3 population.

The results? Over 90% of players with toned down SBMM played less Call of Duty after the change, with the top 10% of skilled players not as affected. The paper goes on to confirm what has, to me, always been the most obvious reason to have SBMM: random matchmaking primarily benefits really good players, and disproportionately sucks for average-skilled players.

"The use of killstreaks and increased [kills per minute] and [score per minute] shows that the wider lobby skill percentile disparity is disproportionality leveraged by the top 10% of players," it says. "Unfortunately, this increased performance comes at the cost of much greater impact to the much larger 30% of the population toward the bottom of the skill distribution."

An illustration from the white paper depicting an average player "feedback loop." (Image credit: Activision)

Skill issues

Also illuminating is Activision spelling out exactly which factors affect your skill assessment at the end of a match. You probably correctly assumed what most of them are:

  • Match Total Kills: This value tells us how well a player did relative to the other opponents in their lobby at the main objective of the game. However, it has poor cardinality, as many players can achieve the same number of kills. This makes updating skill difficult, as many players will appear equally good based on this performance metric. It also does not reflect a player’s ability to survive, which is an important outcome in Call of Duty as well. For example, a player with 10 kills and one death, is better than a player with 10 kills and 20 deaths.
  • Kill / Death Ratio: This value has much better cardinality, and it reflects both the primary and secondary objective of the game-mode. However, it does not account for self-kills, which is an easy mechanism of reverse boosting (artificial [sic] dropping your skill to get easier matches)
  • Kills / (Deaths by enemy): This value ensures players cannot artificially drop their skill by simply self-killing. However, a large problem remains; the magnitude of this value is the same for a player with 10 kills and one death regardless of if they played the full match or joined in the last minute.

Your "score" apparently isn't a factor. The game isn't taking specific support actions, like healing teammates or capturing objectives, into account directly.

According to Activision, the biggest reason to use SBMM is to prevent blowouts, "which we know are not fun for players on the losing end," the paper continues. It's not just vibes guiding CoD's SBMM—Activision says it has the numbers to back it up.

(Image credit: Activision)

"We have found that balancing skill against other matchmaking factors quantifiably increases the extent to which most players play and enjoy Call of Duty," the paper reads. "When skill is utilized in matchmaking, 80-90% of players experience better end-of-match placement, stick with the game longer and quit matches less frequently."

The paper goes on (and on and on) to explain in excruciating detail how Call of Duty balances its skill considerations with matchmaking time, which if we all remember from the beginning of class, is ultimately more important for Activision. The gist I'm getting is that the matchmaker strikes as good of a balance as Activision expects, but you can read that section in detail if you'd like to pick it apart.

I've only scratched the surface of this thing—if you're interested in the machinations that influence your late night FPS sesh, this is one of the most thorough accounts of how it all works from the outside (at least where CoD is concerned). The company plans to publish more of these papers in the future. Maybe by the time the next one's out, they'll be experimenting on Black Ops 6 players.

Читайте на 123ru.net


Новости 24/7 DirectAdvert - доход для вашего сайта



Частные объявления в Вашем городе, в Вашем регионе и в России



Smi24.net — ежеминутные новости с ежедневным архивом. Только у нас — все главные новости дня без политической цензуры. "123 Новости" — абсолютно все точки зрения, трезвая аналитика, цивилизованные споры и обсуждения без взаимных обвинений и оскорблений. Помните, что не у всех точка зрения совпадает с Вашей. Уважайте мнение других, даже если Вы отстаиваете свой взгляд и свою позицию. Smi24.net — облегчённая версия старейшего обозревателя новостей 123ru.net. Мы не навязываем Вам своё видение, мы даём Вам срез событий дня без цензуры и без купюр. Новости, какие они есть —онлайн с поминутным архивом по всем городам и регионам России, Украины, Белоруссии и Абхазии. Smi24.net — живые новости в живом эфире! Быстрый поиск от Smi24.net — это не только возможность первым узнать, но и преимущество сообщить срочные новости мгновенно на любом языке мира и быть услышанным тут же. В любую минуту Вы можете добавить свою новость - здесь.




Новости от наших партнёров в Вашем городе

Ria.city

Спортсмен из Подольска победил на Всероссийских соревнованиях по самбо

УАЗы тащат! Огненное видео с гонки «Арские холмы-2024»

Баттл Диджеев в Санкт-Петербурге: Северо-Западные Таланты на Сцене

Арестован гендиректор ГУ спецстроительства Минобороны Молодченко

Музыкальные новости

Президент Путин: в Европе сейчас не хватает мозгов

«Вечером на лобном, а после — плацкарт»: как Бузова совмещала «ДОМ-2» и учебу

На заводах Желдорреммаш внедряется программное обеспечение ИС «Метрология»

Джиган, Artik & Asti и NILETTO спели о худи, а Дина Саева стала новым артистом: в Москве прошел BRUNCH Rocket Group

Новости России

Корнеев: «Я не понимаю, как «Спартак» не приобрёл Кордобу»

"Лада" обыграла "Динамо" в Москве: яркая победа в матче КХЛ

Арестован гендиректор ГУ спецстроительства Минобороны Молодченко

Пассажирка рейса Москва — Сургут устроила дебош на борту

Экология в России и мире

В ДК Железнодорожников состоится премьера мюзикла "Али-Баба и сорок разбойников"

Зоопарк отеля приглашает на день рождения!

Назван средний чек туров по 10 самым популярным направлениям в ноябре: Египет, Россия, Таиланд, ОАЭ, Турцию и ещё 5 стран

Река Волга: куда впадает и какие города на ней находятся

Спорт в России и мире

Вместо Джоковича на Итоговый турнир ATP поедет Андрей Рублев

В России обесценили матч Елены Рыбакиной с первой ракеткой мира

Даниил Медведев станет самым возрастным участником Итогового турнира — 2024

Российская теннисистка Анастасия Потапова сообщила о разводе

Moscow.media

5 ГВт и 2 млн ускорителей: опубликованы детали проекта километровых ИИ ЦОД OpenAI

На Ямале водитель мусоровоза погиб при разгрузке отходов

Самолва

В России вновь пройдет культурно-благотворительный фестиваль детского творчества «Добрая волна»











Топ новостей на этот час

Rss.plus






Судзуки пообщается с премьером Японии, чтобы он ответил на сигнал Путина

Гастроэнтеролог Сухорукова назвала наиболее полезные продукты поздней осенью

Айсен Николаев на форуме по технологическому лидерству в Москве

Арестован гендиректор ГУ спецстроительства Минобороны Молодченко