Babbdi dev's movement-centric, brutalist VHOLUME has what it takes to be the next great parkour game
I have a strange affinity for brutalism. It sucks you in, engulfs you in its stature, kills your spirit in such blunt, obvious ways, that I can't help but be wowed by in all its oppressiveness. As an architectural styling, it is also supremely opportune for sick parkour tricks, something Léonard Lemaitre (Babbdi, Straftat), Nathan Grange and Niels Tiercelin all deeply understand with the volumetric VHOLUME, a "first-person parkour adventure set in a dystopian brutalist city where bureaucracy... Читать дальше...