Bungie share top feedback from Marathon's playtest, including PC performance, UI issues and ammo shortages
DANGER DANGER, you now have 30 minutes till the RPS Monday morning meeting. 30 minutes till Julian asks us what we got up to this weekend, with the deceptively cuddly air of King Lear asking his daughters which of them doth love him most. What can I get written and published inside 30 minutes?
Ah, here’s Bungie with thoughts on this weekend’s Marathon reboot “server slam”, a server slam being a playtest that is designed to deliberately overload the online functionality in the hope that this won’t happen come release day on, in this case, 5th March. A fair few of you participated in the server slam, and a fair few of you have notes. The developers have rounded up the feedback they consider most vital. Beware: the following blockquote contains weasels.