One of the many high concept ludonarrative experiments I’d one day like to bring to fruition is an immersive sim in which the player has access to many guns, but their default arsenal selection is an open packet of crisps which they hold out in front of them, in first person, and offer to NPCs. Some NPCs wouldn’t be swayed by this, but some would lower their weapons at the offer of a prawn cocktail treat, and so you’d be constantly playing chicken with various guards: edging closer toward them, your shaking hands rattling the delicious disks inside the oily packet, mentally weighing up whether it's worth risking them turning hostile at the last second.
Obviously, I’d scan some real crisp packets and just alter the logos for maximum immersion. One game that’s already taken this scanned bricolage concept and run with it to beautiful effect is Hyperdrive Inn. It’s an avant garde point and click adventure from Finnish studio Horsefly, where the entire world is constructed from scanned fabric samples. Have a looksee.