Star Wars Outlaws' stealth has been much debated, though not hotly. Some people think it's rubbish, some others think it's basically fine. Ubisoft themselves seem to think it's one of the key issues with the game, with the creative director previously saying the forced stealth sections are "incredibly punishing".
Now there's a new patch, apparently Outlaws' biggest yet, and stealth and combat are firmly in the crosshairs. The AI and player detection has changed; you can now choose combat in areas where it was previously not allowed; and enemies have had weak points added, for those who wish to cause massive damage.