All of them are quite good. You really can't go wrong. Run Heavy and Run Balance are pretty similar. You want a good, strong arm QB and legitimate deep threat WRs. Run Heavy is better for 2 TE and multiple RB. Run Balance is better if you prefer 11 personnel and just sprinkle in the others, imo. Singleback Trips is really what makes Run Balanced good if you don't like it look elsewhere. Route abilities (any of the apprentices or Hot Route Master) are VERY useful in the passing game.Balance I just started trying out for fun and because it had some intriguing 2 TE stuff which is what I base out of in MUT right now since there's no room on my team for 3 WR with abilities. Also has some decent under center but the 11 personnel Gun catalog is lackluster. The QB Power run out of Gun Ace Slot is pretty powerful any time you have the numbers to the weakside of the formation. It's a much more powerful constraint than Read Option.Spread was the best playbook in the game last year and it probably...