Resident Evil 4 is perhaps the most highly anticipated remake of the year - and it's not hard to see why, promising a full redesign of a highly decorated game with a ton of new content and reworked mechanics. It's an excellent-looking game too with fine-grained indirect lighting and attractive artwork. However, recent Resident Evil titles have suffered from awkward configurations on consoles with uncapped frame-rates and unimpressive ray tracing support. The RE Engine itself is powerful enough, but the deployment of its high-end features has raised some questions. So is Resident Evil 4 a step up from those prior efforts or does it repeat the sins of the past? This is a technically dense game with a lot of interesting and bizarre technical minutiae, so let's try to keep it brisk. All current-gen consoles pack a frame-rate mode and a resolution mode, plus some other toggles that we'll address shortly. Both options target 60fps but image quality differs quite a bit - and not really in the...