Many moons ago, I remember having a chat with Brendy about FPS Metro Exodus’s choice to have characters frequently speak over each other in conversation. It’s something I always appreciate in films (Brendy mentioned Fleabag, I brought up Shane Meadows), and although the flow of many of Exodus’ scenes were quite awkward, it was still refreshing to see a game break away from the common, unnatural back-and-forth line delivery. Bioshock and Judas’s Ken Levine has a name for this - “turn-based dialogue.” According to Levine, it’s “one of the biggest problems” in the way games portray conversations.