I seem to be on a highly irritating "refuse to play games as they were intended to be played" spree lately. A couple of weeks ago, it was "I refuse to leave the prologue area in Skull And Bones", a decision that has sadly been born out by Ed's review. Then it was "I refuse to play Helldivers 2 as a co-op shooter", which again, is a stance I am sticking with, even as I am overrun and sat on by Terminid Chargers. And now it's "I refuse to play Cobalt Core as a roguelike deck-builder, because it secretly isn't one". Come now, squint at the header image so that the text and numbers fade away, and all you can see are coloured shapes. Pay attention to certain underlying rhythms while playing. Need I say any more?