As a Technical Designer you will be working closely with our Design team, Engineering team, and all other departments to develop systems, tools, and game content. A Technical Designer should be excellent at rapidly prototyping ideas and capable of turning a design specification from paper into a high quality, shippable game system. You should be able to quickly familiarize yourself with an existing script base and be able to harness and improve on it to provide support to other designers and content creators to bring our games to life within a collaborative environment. A successful Technical Designer will also have a strong design sense and an ability to create compelling content that millions of fans are going to love.
What you’ll do…
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Use our scripting language to implement robust, performant, and fun game systems.
Work with other designers and almost all other disciplines to collaborate daily on systems and content.
Document systems, define best practices, and communicate technical information to the rest of the team.
To succeed you should have…
Minimum 2 years’ professional experience in a Gameplay Engineering, Technical Design, or similar position
Shipped 1+ game titles
Proficiency with LUA, Python, Javascript and/or other script languages
A passion for games
Game knowledge and an understanding of the design principles behind games
Able to collaborate with other engineers and designers
Ability to work well in a fluid, changing environment as creative challenges evolve
We’d love it if you also have…
B.S. in Computer Science or equivalent experience
Expertise and passion in one or more of the following areas: AI, Animation, General Gameplay, Tools
Experience working on networked Cooperative or Competitive Multi-player game experiences
Understanding of 3D Game Math (e.g. vectors)
Previously shipped AAA titles
Experience with our map building tools (Radiant), or our game scripting language (GSC).
Proficient in C/C++
Note: If your strength is on the technical side and you’re looking to make a shift from Engineering to Design we want to hear from you!
ABOUT TREYARCH
Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.
At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.
Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.
These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.
PS, we’ve also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://hub.activisionblizzard.com/s/us-benefits