I take a tape measure/ruler/caliper and measure the object, then use that to create a 3D model in Autodesk Maya and textures in Adobe Substance/Photoshop. I also create a simplified version of the model to use for physics. Finally I import those into the Half Life: Alyx mod editor and use their visual programming system to interact with the world.As for how long it took, it’s been a slow, gradual process. Rust first modelled his work desk all the way back in 2015, but when he decided to begin this project he started building roughly one model a day, an output which doubled as his way of learning how to use Maya. With his living room done, Rust is now looking towards the future. He’s installed an “elevator” in the virtual version of his room, which he’s going to use to create, like a kind of arcade, “multiple floors that look completely different but are still walkable within my living room”.
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