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Fallout Worlds' New Custom & Public Modes Explained | Screen Rant

Bethesda has introduced a new way to experience Fallout 76 with Fallout Worlds, which features two modes to mix up gameplay via ruleset changes. Fallout Worlds allows players to design their own Custom Worlds or join Public Worlds with rulesets designed by Bethesda's team. The system is still in development and is only available on public test servers, but with Fallout Worlds' added customization, Fallout 76 has the potential to become far more entertaining.

Fallout 76 restricts Custom Worlds access to Fallout 1st members, along with seven friends of their choosing. Public Worlds are available for all players, though they will be at the mercy of whichever world is available; Public Worlds only appear for a limited time and will likely not share progress between rotations. Bethesda plans to expand customization options in Fallout Worlds, but its current options are a promising start.

Related: Everything Fallout 76 Could Learn From Elder Scrolls Online

Fallout 76's Public Worlds rotate between five rulesets (more will be added down the line) that showcase the options available in Custom Worlds. Happy Builder lessens building restrictions, disables PvP, and sets all locations to Discovered to enable Fast Travel. High Risk embraces a more immersive, intense, players-versus-player experience, with disabled Fast Travel and additional loot after defeating other Dwellers. Dweller Must Die is a sort of "Nightmare Mode" for Fallout 76, increasing enemy difficulty and damage. Quantum World disables fall damage and envelops Appalachia in a Quantum Storm. Finally, Butcher's Delight lets players run wild with PvP, with unlimited ammo and enhanced gore.

Fallout 76's Custom Worlds allow players to control a variety of settings. Combat rules and building restrictions can be paired with weather effects and visual filters to create totally unique sandboxes. Custom Worlds owners can also adjust proximity spawner settings, allowing friendly and aggressive creatures to spawn closer to or farther from players. In addition, players can influence ammunition, PvP rules, damage output, and difficulty settings to create the ideal combat arena. Players can even manipulate gravity settings like jumping height, fall damage, and ragdoll physics for entertaining combinations.

Progress does not carry into Adventure mode from Fallout Worlds, and Fallout 76's challenges can't be completed in Public or Custom Worlds. In addition, Dwellers cannot obtain scores in WorldsFallout Worlds is currently on public test servers only, with no news on when Bethesda will switch the system to a full release. With luck, the launch will go smoothly, and the wider community won't have to wait long to enjoy a customized Appalachia with friends. Modders have been a cornerstone of Bethesda's games for years, and Fallout 76's Fallout Worlds could be a similar tool to encourage player creativity.

Next: Fallout 76's Most Annoying Building Issue Wasn't In Fallout 4

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