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GhostWire: Tokyo Ray Tracing Support Announced By PlayStation

According to a GhostWire: Tokyo-dedicated page on the PlayStation website, Tango Gameworks' next adventure will boast ray-traced visuals. Announced during E3 2019, GhostWire: Tokyo follows a mystery centered around the disappearance of 99 percent of the capital city's population.

Resident Evil co-creator Shinji Mikami serves as the project's Executive Producer, stepping up after the departure of Creative Director Ikumi Nakamura in September 2019. Very little of GhostWire: Tokyo has been seen in the nearly two years since then; however, the horror-themed action title apparently remains on track for its previously teased late 2021 release window. Reason suggests more details may surface during the forthcoming E3 event, but publisher Bethesda hosting a conference alongside parent company Microsoft could pose a problem given GhostWire: Tokyo's status as a timed-PlayStation exclusive.

Related: Elder Scrolls 6's Opening Could Fix Bethesda's Predictable Formula

As spotted by Wccftech, GhostWire: Tokyo's official game page on the PlayStation website boasts a number of details about "PS5 features." The page touts the project's "stunning visuals," for one, noting that ray tracing and HDR support will play an instrumental part in bringing Tango Gameworks' vision of Tokyo to life. A few other features receive mention as well, dynamic 4K and fast loading times included. PlayStation's website additionally teases how GhostWire: Tokyo will make use of the adaptive triggers and haptic feedback on the PlayStation 5 controller. For example, the DualSense's impressive haptics technology will guarantee players feel unique feedback whenever utilizing their character's paranormal abilities.

Ray-traced visuals in GhostWire: Tokyo could prove particularly impressive based on the title's overall visual style. Tokyo's neon-lit environments will undoubtedly stand out the most, along with the rain-soaked streets shown in previous previews of the action-adventure project.

Despite being relatively newer technology, especially on consoles, ray tracing has come an incredibly long way in a short period of time. Developers are already pushing the envelope in terms of what's possible on a technical level. Crytek recently deployed a PC update for Crysis Remastered that adds ray tracing on nearly every surface. On the console side of things, the likes of Marvel's Spider-Man: Miles Morales and Marvel's Spider-Man Remastered have both received a Performance RT mode enabling 60fps with ray tracing on. Cleary, ray tracing is one feature that isn't going anywhere anytime soon.

Next: Doomguy Becomes Luke Skywalker In Bethesda's May 4 Star Wars Tribute

GhostWire: Tokyo is expected to hit PC and PlayStation 5 on an unspecified date in 2021.

Source: PlayStation via Wccftech

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