Sucker Punch Productions is looking for an artistic rock star to help drive and deliver engaging, visually stunning locations in our upcoming project, Ghost of Tsushima. The ideal candidate will have an expert knowledge of light and shadow, color theory and strong attention to detail.
Qualifications3+ years of experience as a Lighting Artist within the games industrySolid understanding of lighting fundamentals, composition and color theoryExperience with physically based rendering tools, shaders and materialsPrevious experience with deferred rendering pipelinesProficiency with lighting techniques such as; light probes, dynamic GI, etc.
Understanding of HDR
Experience using post-process toolsets (LUTs, color/tint, bloom, DoF, etc.)
Expert knowledge of Maya
Strong understanding of lighting and industry vocabularySelf-driven team player with a passion for supporting and enabling othersGood communication, organizational and time managementPluses
Photography experience
Cinematic staging and lighting
Previous PS4 development and performance profiling experienceResponsibilities
Author location and mission lighting that supports the artistic direction while supporting gameplay designContribute to the development of lighting techniques and processes used to achieve a product’s visual styleCollaborate with Technical Artists to ensure consistent technology and contentHelp develop and enforce lighting creation process and technical guidelines through documentation and communicationAdvance lighting quality through pursuit and development of improved content creation methods